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API Design for C++ ebook
API Design for C++ ebook

API Design for C++ by Martin Ry

API Design for C++



Download API Design for C++




API Design for C++ Martin Ry ebook
Page: 446
Publisher: Morgan Kaufmann
ISBN: 0123850037, 9780123850034
Format: pdf


Public class Customers : Versioned { }. Now we have the same API for the simple (and invasive) scenario, but with minimal effort, we have made it possible to use non invasive and smart approaches. The number of Web APIs is growing rapidly (there are over 2,000 APIs in the ProgrammableWeb directory), especially with the popularity of Software as a Service. Compare this to what you can do with C++ mixins, there's a lot more to it than just delegating interface members to other objects. Http://www.apibook.com/blog/archives/95 API Design for C++. With extensive C++ code to illustrate each concept, API Design for C++ covers all of the strategies of world-class API development. Casablanca is a Microsoft incubation effort to support cloud-based client-server communication in native code using a modern asynchronous C++ API design. As a result, APIs are not well designed or properly built and wind up costing both the vendor and its customers tens of thousands of dollars in ongoing maintenance due to infrastructure costs and the drain on engineering resources. Reviews API Design for C++ order online now. Reviews API Design for C++ Features New Mint Condition Dispatch same day for order received before 12 noon. Monday, 28 January 2013 at 18:36. After reviewing hundreds of actual SaaS APIs, many up to par and others distinctly . Like this: Like Loading This entry was posted in Core and tagged asynchronous, C++, file, file alias, file device, file system, game engine, synchronous by Stefan Reinalter. With this book, you will learn how to design a good API for large-scale long-term projects. Published at Wed, 19 Mar 2008 06:45:43 GMT. C++ was designed to be backwardly compatible with C. Posted on September 14, 2011 by Stefan Reinalter. Building upon the low-level API introduced in an earlier post, we will take a look at the platform-independent high-level API today, which provides support for the things that are to be expected from a game engine file system.